The Shittiest Anniversary

I’m with you Aaron, a whole year has passed and Alan is missed a lot.
I still can’t believe that he’s gone, it’s surreal and I know that The Horus Heresy universe took a big loss when he passed away.

The Emperor Protects

Aaron Dembski-Bowden


It’s the 26th May, so it’s been a year today since Alan Bligh died. A year since I wrote my post about it, literally in the hour after we all heard the news. At Alan’s funeral, when Phil Kelly mentioned he’d read that post, I found myself apologising for it because it was unedited emotion and, I felt, not a great obituary for all Alan did and all he deserved. I said in the post itself that better remembrances would come, and indeed they did, most notably from John.

Alan’s funeral was absolutely one of the worst days I’ve ever been through. I got no measurable comfort from it at all, no closure, and if I’m being honest, it laid the wounds open instead of starting the healing process. That surprised me, and I withdrew a little after it. I didn’t even go to the memorial event that John…

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Good info



This is the first step in a series of articles about DzC (as Dropzone Commander is apparently known to its friends). I will be looking at the book, the models and the game play of the beast in due course. However, before we delve into all that, I’d like to talk about something I’ve heard a lot in conversation about the game: “it’s pretty, but it’s expensive”. This seems to be a general reason for people not trying the game. I thought it bore a bit closer examination.

Firstly, I’ll agree that it’s pretty. We can come back to that later though. What I’m really interested in here is the notion that it’s expensive. To start with, expensive is a comparator – you can’t be expensive in isolation. So what is it supposed to be expensive in relation to? I thought I’d make a few assumptions and then do…

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